Resident Evil 5 – First Impressions

by RJMontalvo on January 27, 2009

in Video Games

Around 1 AM last night I fired up my freshly downloaded copy of the Resident Evil 5 Demo that recently arrived on Live Market Place.  Right off the bat I can say the environments look absolutely amazing but the character models seemed like they were plucked straight out  of early 2002.  I’m trying not to be too judgemental but I have to ask Capcom, Why are Chris Redfield’s arms so damn huge?  Is there some backstory on him injecting the T Virus into himself and developing these guns that I’ve missed?

Redfield's huge arm._

I have no idea why they included the old “tank” controls that are even a further throwback to the old PS1 era Resident Evil games.  Thankfully they included the option to switch to Gears of War type controls but you’re still forced to stand still whenever you wish to shoot your gun which can be a hassle when you can easily be surrounded by the enemies bent on tearing you apart.  Another antiquated game mechanic is being forced to bring up a menu just to heal yourself or your teammate.  This wouldn’t be a bad thing if it wasn’t for the fact that the game still continues as you’re in this separate screen allowing you to once again be surrounded by enemies.

All of the above can be a huge headache but just like any control scheme it takes some getting used to but once they’re learned or at least “compensated” for there is a lot of fun to be had.  If the online co-op mode included in the demo is any indication playing with a friend or someone online will be the best way to experience the game.   Otherwise I’m confident the people at Capcom will make mastering the controls well worth the time spent through a great story and interesting situations.

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