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	<title>DizzyGeek &#187; CarneyVale</title>
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		<title>Microsoft Community Games &#8211; Haiku Preview On Route!</title>
		<link>http://www.dizzygeek.com/video-games/microsoft-community-games-carneyvale</link>
		<comments>http://www.dizzygeek.com/video-games/microsoft-community-games-carneyvale#comments</comments>
		<pubDate>Sun, 01 Feb 2009 02:53:59 +0000</pubDate>
		<dc:creator>RJMontalvo</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[CarneyVale]]></category>
		<category><![CDATA[Community Game]]></category>
		<category><![CDATA[Groov]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Rumble Massage]]></category>
		<category><![CDATA[Video game]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.dizzygeek.com/?p=449</guid>
		<description><![CDATA[Microsoft Community Games &#8211; DIY Gaming When Microsoft first announced Microsoft Community Games at 2008&#8242;s GDC conference, I was amazed by the prospect but doubted whether I would ever see the platform come to fruition.  While not perfect, Microsoft Community Games was released into the world late last year with a wide variety of &#8220;home-brewed&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Microsoft Community Games &#8211; DIY Gaming</strong></p>
<p>When Microsoft <a target="_blank" title="Microsoft Community Games - GDC 08" href="http://www.microsoft.com/presspass/press/2008/feb08/02-20CommunityCreatedPR.mspx">first announced Microsoft Community Games</a> at 2008&#8242;s GDC conference, I was amazed by the prospect but doubted whether I would ever see the platform come to fruition.  While not perfect, Microsoft Community Games was released into the world late last year with a wide variety of &#8220;home-brewed&#8221; games to try and/or purchase.  They ranged from artistic reinterpretations of older games like <a target="_blank" title="Groov - Community Games" href="http://marketplace.xbox.com/en-US/games/offers/00000001-0000-4000-8000-000058550169?partner=MajorNelson">Groov</a> to downright experimental craziness like <a target="_blank" title="Rumble Massage - Brrrrrrr" href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550179/">Rumble Massage</a>.</p>
<p>The simple fact that the people featured in the Community Games section of Xbox Live have a chance of getting their work seen and bought by gamers around the globe is a amazing in itself.  Because of the suite of product and services provided by Microsoft you also don&#8217;t have to be some programming genius to start making your own games.</p>
<p>Thanks to my rekindled love for Community Games I added a Haiku Preview for my standout favorite of the games I&#8217;ve downloaded so far:</p>
<p><strong>CarneyVale Showtime<br />
 </strong></p>
<p>Simple game with charm</p>
<p>galore.  Makes me laugh without</p>
<p>realizing it.</p>
<p>I am not joking about the laugh part.  It escaped on its own as I saw my guy twirled through the air doing cart wheels as he made his way up the level.  <a target="_blank" title="CarneyVale Showtime - Xbox.com Listing" href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855014d/">CarneyVale Showtime</a> is a simple physics game but can be an awesome time waster that is well worth the couple dollars it&#8217;s being sold for on Microsoft Community Games.</p>
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